One of the most enjoyable aspects of the 2016 Hitman for me was the incredibly diverse game systems running under the hood. Others will move to flank you which makes a nice change from many game enemies that simply close distance and shoot. Some enemies, for example, will be more prone to panic and when unloading a full clip at you hit everything but their mark. The developers at IO Interactive have also worked on the combat AI which now offers a broader experience. I will cover the technical aspects later, but overall this new game runs noticeably better and has a more polished aesthetic. However, there have been some subtle improvements to the game as well as some interesting additions. When you look at the new game you could be forgiven for thinking that Hitman 2 was, in fact, just an elaborate missions pack. If you buy the legacy edition of Hitman 2 then you will also get the entire catalogue of content from the previous game, including all the enhancements and improvements (I strongly urge you to do this). I did review the first game and so when I logged in, both the new missions were available and in addition, every mission from the previous game was ready to play. It feels like Hitman 2 doesn’t miss a beat from where we left Agent 47 last year. So, let us take a look at what this full game has to offer all those would be assassins out there. Were people put off by the episodic release method? It does really concern me when I see a company fight through bad times, produce the goods and still see little reward. The 2016 Hitman received critical success and yet sales, unfortunately, didn’t reflect this at all. Work continued on the new Hitman game and thankfully Hitman 2 released on November the 13th with Warner Bros as Publishers. After an uncertain period for the bald assassin, IO Interactive bought out the rights to Hitman and effectively became captains of their own ship. Then the news came that the next Hitman game was in jeopardy due to Square Enix’s decision to sell off IO Interactive and the Hitman IP.
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